This game is in development
There are probably lots of bugs, things that don't make sense, and other wierd things going on. This game is also far away from being even remotly finished. I am the only developer on this game, with very limited resources. But you can speed up the process! Please check out our Help Section to see what you can do!
New Features in Version 0.2 Alpha
- Menu system
- Help panel
- Better switching/fading of scenes
- Now cut-scene triggers are accurate and can be scaled
- Fixed bug with reading messages
- Improved dialogues
- Kill screen messages
To Do
- Redesigned Graphics
- More accurate Main Menu system
- Puzzles
- Level picker
- Improved chasing system
- Walls that slide in and out
- Pressure plates, Buttons, Levers
- Pushing / Pulling objects system
Completed
- (This release is very new, so we haven't gotten around to doing anything yet)
Gameplay
You wake up in a dark cellar. You do not know where you are, or who you are. Finally you find a flashlight,
which lights up some of the area. The environment looks very run down, as if no one has been there for a long time.
You look around and start to see that it is not only abandoned, it seems like some one, or some thing has destroyed it.
Your task is relatively simple, but it comes with a huge cost. You must fix whatever this is, by repairing small parts of
some kind of machine at a time, and as you do so, you begin to uncover more about yourself.
Soon you realize that you are note alone in this maze-like set of rooms. It is somewhat inhabited by creatures, or things.
These machine like creatures can not see you, or anything at all, but they have very good hearing, so don't make too much
noise around them, or they will detect you.
You advance in the game by solving puzzles in 2D space. These puzzles are preferably "physical" puzzles, meaning you execute them
by walking around the room and doing things, such as pushing blocks, finding items and solving patterns etc.
This game is not an action game, you have no way of actually fighting back, or killing anything, the only way to do that
would be by solving puzzles, such as cause and effect puzzles, for possibly fighting bosses and thing of that sorts.